Thursday, May 25, 2017

C’est la Guerre Advanced Review: The Lost Fleet: Corsair #1

This post originally appeared on FreakSugar.com

I’m adding The Lost Fleet: Corsair to my pull list, and if you dig military SF, I suggest you do the same.

The Lost Fleet: Corsair #1, variant cover art by Max Bertolini.

Jack Campbell and André Siregar’s The Lost Fleet: Corsair #1 from Titan Comics feels like ten pounds of story in a five pound sack. There is a lot going on in the first issue. To be fair, as part of Campbell’s Lost Fleet universe (which at the time of writing includes 16 novels), Corsair is bound to come in carrying some plot-baggage. Very briefly, Campbell’s series are set in a far future universe in which humanity colonized much of our local galactic space, and shook out into two major sociopolitical factions: the Alliance, a kind of multiplanetary federal republic, and the Syndicate Worlds (Syndics), an interstellar corporate state where “CEO” and “executive” are political and/or military titles.

Over a century before the first novel in the series, the Syndics launched a surprise attack against an Alliance convoy, and the resulting Alliance-Syndicate War had been raging ever since, stretching the political, military, economic, and social structures of both polities to the breaking point and beyond. At a pivotal moment in the war, Alliance Captain and legendary hero from the very first battle of the war John “Black Jack” Geary is discovered orbiting an out of the way star in a survival pod kept alive in suspended animation for the last 100 years. Called on to lead the Alliance Fleet out of a potentially fatal situation, Geary wins through, but the cost of the fleet’s escape is a suicidal rear-guard action by the battlecruiser Repulse, commanded by Black Jack’s grand-nephew Michael Geary.

Although never seen again in the prose series, Lost Fleet: Corsair reveals that Michael and some of his surviving crew were captured and imprisoned by the Syndics, where they have remained throughout the action of at least the first six books in the series, if not longer. Issue #1 picks up with the Syndicate Worlds falling into rebellion and disarray sometime after the events of The Lost Fleet: Victorious and The Lost Stars: Tarnished Knight. Pretty much everything above gets mentioned in one way or another in Corsair #1, so it’s worth touching on. At times this issue is overburdened with all of the continuity that is hanging out there in another medium, but it also feels like something that Campbell and Siregar are just pushing through in order to get it out of the way so they can focus on the story they want to tell here. I expect that subsequent issues will be more self-contained as the creative team is able to remove their characters and story from the existing plotlines.

The Lost Fleet: Corsair gets the introductions out of the way right up front.

The series is set to revolve around Michael Geary and Syndicate Executive (Ground Forces) Destina Aragon who, with her unit helps Geary and the other Alliance prisoners escape so that they can steal a Syndicate warship and get back to their respective homes. There is a lot of distrust on both sides of a hundred-year war in which tactics devolved into massive frontal assaults and planetary bombardment was regularly used by both sides to wipe out civilians by the millions. Thus the first and probably the second issue of Corsair seem poised to set up a story of characters from both sides coming together through necessity and shared danger as they try to make their way back home. While similar in some respects to the plots of both The Lost Fleet and The Lost Stars series, Corsair marks the first time that the main protagonists come from opposite sides of the conflict, rather than different organizations or factions within the same state, and I’m looking forward to seeing if he can pull it off.

However, issue 1 is incredibly fast-paced and action heavy, concentrating on introducing the main players and getting the story rolling – character development and Aragon’s backstory will have to wait a bit. Campbell really hits the ground running, and while the sheer amount of information he needs to get across while also launching a new story sometimes causes the flow to stumble, the reader is nevertheless pulled into the breathless rush. Siregar’s pencils are sharp and realistic, a style reinforced by Bambang Irawan’s confident and precise inking. Unfortunately, Sebastian Cheng’s colors are a bit too slick, and sometimes dip characters into an overly smooth, video game-esque uncanny valley look, and despite the scars and scuffs provided by Siregar and Bambang, his colors are a bit too clean and bright for the setting.

The Lost Fleet: Corsair #1 art by André Siregar.

Overall though, The Lost Fleet: Corsair #1 is a mile-a-second ride that left me impressed and slightly dizzy with everything that the creators managed to fit into 25 pages. The series promises to expand the Lost Fleet universe in some new and interesting directions, and provide plenty of SF action along the way. It remains to be seen whether or not the carefully detailed battles that Campbell’s prose is known for will translate into sequential art, but I look forward to finding out, or even to watching him take a different tack completely. There’s a lot of potential here, and I want to see what happens next, so I’m adding The Lost Fleet: Corsair to my pull list, and if you dig military SF, I suggest you do the same.

The Lost Fleet: Corsair #1 will be available in comic shops on June 7, 2017.

The post C’est la Guerre Advanced Review: The Lost Fleet: Corsair #1 appeared first on Freaksugar.



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Thursday, May 11, 2017

C’est la Guerre Advanced Review: The Forever War #4

This post originally appeared on FreakSugar.com

The Forever War is brutal, beautiful, and utterly sublime. Haldeman and Marvano are creating must-read comics with every issue, and providing a master class in just how powerful the medium can be.

Cover of The Forever War #4. Art by Fabio Listrani.

Issue 4 of Titan Comics’ The Forever War hits stands next week, continuing the reprint of this incredible series from writer Joe Haldeman and artist Marvano. Mandella and Marygay have returned to an Earth that, thanks to the effects of relativistic travel, they no longer recognize. Only a few years older subjectively, decades have passed back home, and the ongoing war against the Taurans has taken its toll on society, although the masses are largely unaware of how much things have changed.

Script by Joe Haldeman, art by Marvano.

In a sequence that reads like a frightening look at things to come, Mandella discovers that at age 70 the government ranks individuals according to how valuable they are to society, and provides healthcare appropriately. For Mandella’s mother, now 84, that means no care at all, despite having a celebrated veteran for a son. On this new Earth, information is carefully controlled and manipulated, and every effort is made to keep the world’s populace in blissful ignorance as to the realities of the war and their own socioeconomic problems. So the two “young” people go back to the only home they know – each other and the military. There things are SNAFU, but at least predictably so.

Script by Haldeman, art by Marvano.

The retelling of Haldeman’s novel continues to be masterful, with deft scripting that manages to compress without chopping the story into snapshots of some greater whole, and Haldeman also knows when to get out of Marvano’s way. I continue to be in awe of Marvano’s storytelling, and his stunning eloquence. Towards the end of this issue there is a five-panel page where Mandella is watching Marygay’s ship leave orbit where Marvano’s use of perspective and distance manages to produce a gut-wrenching sensation of loss and loneliness as Marygay’s ship moves farther away from Mandella while the figure of Mandella is simultaneously moving farther away from the reader’s point of view. Describing it commits a gross injustice to the work, but unfortunately this page was not included in the art provided for us by Titan. You will know it when you see it, however, and you need to see it.

The Forever War #4. Script by Haldeman, art by Marvano.

The Forever War is brutal, beautiful, and utterly sublime. Haldeman and Marvano are creating must-read comics with every issue, and providing a master class in just how powerful the medium can be. This one should be on your pull list, and if it isn’t – you are cheating yourself out of a true phenomenon. The Forever War #4 will be available in comic shops on Wednesday, May 17.

The post C’est la Guerre Advanced Review: The Forever War #4 appeared first on Freaksugar.



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